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《HOPE English 希平方》服務條款關於個人資料收集與使用之規定

隱私權政策
上次更新日期:2014-12-30

希平方 為一英文學習平台,我們每天固定上傳優質且豐富的影片內容,讓您不但能以有趣的方式學習英文,還能增加內涵,豐富知識。我們非常注重您的隱私,以下說明為當您使用我們平台時,我們如何收集、使用、揭露、轉移及儲存你的資料。請您花一些時間熟讀我們的隱私權做法,我們歡迎您的任何疑問或意見,提供我們將產品、服務、內容、廣告做得更好。

本政策涵蓋的內容包括:希平方學英文 如何處理蒐集或收到的個人資料。
本隱私權保護政策只適用於: 希平方學英文 平台,不適用於非 希平方學英文 平台所有或控制的公司,也不適用於非 希平方學英文 僱用或管理之人。

個人資料的收集與使用
當您註冊 希平方學英文 平台時,我們會詢問您姓名、電子郵件、出生日期、職位、行業及個人興趣等資料。在您註冊完 希平方學英文 帳號並登入我們的服務後,我們就能辨認您的身分,讓您使用更完整的服務,或參加相關宣傳、優惠及贈獎活動。希平方學英文 也可能從商業夥伴或其他公司處取得您的個人資料,並將這些資料與 希平方學英文 所擁有的您的個人資料相結合。

我們所收集的個人資料, 將用於通知您有關 希平方學英文 最新產品公告、軟體更新,以及即將發生的事件,也可用以協助改進我們的服務。

我們也可能使用個人資料為內部用途。例如:稽核、資料分析、研究等,以改進 希平方公司 產品、服務及客戶溝通。

瀏覽資料的收集與使用
希平方學英文 自動接收並記錄您電腦和瀏覽器上的資料,包括 IP 位址、希平方學英文 cookie 中的資料、軟體和硬體屬性以及您瀏覽的網頁紀錄。

隱私權政策修訂
我們會不定時修正與變更《隱私權政策》,不會在未經您明確同意的情況下,縮減本《隱私權政策》賦予您的權利。隱私權政策變更時一律會在本頁發佈;如果屬於重大變更,我們會提供更明顯的通知 (包括某些服務會以電子郵件通知隱私權政策的變更)。我們還會將本《隱私權政策》的舊版加以封存,方便您回顧。

服務條款
歡迎您加入看 ”希平方學英文”
上次更新日期:2013-09-09

歡迎您加入看 ”希平方學英文”
感謝您使用我們的產品和服務(以下簡稱「本服務」),本服務是由 希平方學英文 所提供。
本服務條款訂立的目的,是為了保護會員以及所有使用者(以下稱會員)的權益,並構成會員與本服務提供者之間的契約,在使用者完成註冊手續前,應詳細閱讀本服務條款之全部條文,一旦您按下「註冊」按鈕,即表示您已知悉、並完全同意本服務條款的所有約定。如您是法律上之無行為能力人或限制行為能力人(如未滿二十歲之未成年人),則您在加入會員前,請將本服務條款交由您的法定代理人(如父母、輔助人或監護人)閱讀,並得到其同意,您才可註冊及使用 希平方學英文 所提供之會員服務。當您開始使用 希平方學英文 所提供之會員服務時,則表示您的法定代理人(如父母、輔助人或監護人)已經閱讀、了解並同意本服務條款。 我們可能會修改本條款或適用於本服務之任何額外條款,以(例如)反映法律之變更或本服務之變動。您應定期查閱本條款內容。這些條款如有修訂,我們會在本網頁發佈通知。變更不會回溯適用,並將於公布變更起十四天或更長時間後方始生效。不過,針對本服務新功能的變更,或基於法律理由而為之變更,將立即生效。如果您不同意本服務之修訂條款,則請停止使用該本服務。

第三人網站的連結 本服務或協力廠商可能會提供連結至其他網站或網路資源的連結。您可能會因此連結至其他業者經營的網站,但不表示希平方學英文與該等業者有任何關係。其他業者經營的網站均由各該業者自行負責,不屬希平方學英文控制及負責範圍之內。

兒童及青少年之保護 兒童及青少年上網已經成為無可避免之趨勢,使用網際網路獲取知識更可以培養子女的成熟度與競爭能力。然而網路上的確存有不適宜兒童及青少年接受的訊息,例如色情與暴力的訊息,兒童及青少年有可能因此受到心靈與肉體上的傷害。因此,為確保兒童及青少年使用網路的安全,並避免隱私權受到侵犯,家長(或監護人)應先檢閱各該網站是否有保護個人資料的「隱私權政策」,再決定是否同意提出相關的個人資料;並應持續叮嚀兒童及青少年不可洩漏自己或家人的任何資料(包括姓名、地址、電話、電子郵件信箱、照片、信用卡號等)給任何人。

為了維護 希平方學英文 網站安全,我們需要您的協助:

您承諾絕不為任何非法目的或以任何非法方式使用本服務,並承諾遵守中華民國相關法規及一切使用網際網路之國際慣例。您若係中華民國以外之使用者,並同意遵守所屬國家或地域之法令。您同意並保證不得利用本服務從事侵害他人權益或違法之行為,包括但不限於:
A. 侵害他人名譽、隱私權、營業秘密、商標權、著作權、專利權、其他智慧財產權及其他權利;
B. 違反依法律或契約所應負之保密義務;
C. 冒用他人名義使用本服務;
D. 上載、張貼、傳輸或散佈任何含有電腦病毒或任何對電腦軟、硬體產生中斷、破壞或限制功能之程式碼之資料;
E. 干擾或中斷本服務或伺服器或連結本服務之網路,或不遵守連結至本服務之相關需求、程序、政策或規則等,包括但不限於:使用任何設備、軟體或刻意規避看 希平方學英文 - 看 YouTube 學英文 之排除自動搜尋之標頭 (robot exclusion headers);

服務中斷或暫停
本公司將以合理之方式及技術,維護會員服務之正常運作,但有時仍會有無法預期的因素導致服務中斷或故障等現象,可能將造成您使用上的不便、資料喪失、錯誤、遭人篡改或其他經濟上損失等情形。建議您於使用本服務時宜自行採取防護措施。 希平方學英文 對於您因使用(或無法使用)本服務而造成的損害,除故意或重大過失外,不負任何賠償責任。

版權宣告
上次更新日期:2013-09-16

希平方學英文 內所有資料之著作權、所有權與智慧財產權,包括翻譯內容、程式與軟體均為 希平方學英文 所有,須經希平方學英文同意合法才得以使用。
希平方學英文歡迎你分享網站連結、單字、片語、佳句,使用時須標明出處,並遵守下列原則:

  • 禁止用於獲取個人或團體利益,或從事未經 希平方學英文 事前授權的商業行為
  • 禁止用於政黨或政治宣傳,或暗示有支持某位候選人
  • 禁止用於非希平方學英文認可的產品或政策建議
  • 禁止公佈或傳送任何誹謗、侮辱、具威脅性、攻擊性、不雅、猥褻、不實、色情、暴力、違反公共秩序或善良風俗或其他不法之文字、圖片或任何形式的檔案
  • 禁止侵害或毀損希平方學英文或他人名譽、隱私權、營業秘密、商標權、著作權、專利權、其他智慧財產權及其他權利、違反法律或契約所應付支保密義務
  • 嚴禁謊稱希平方學英文辦公室、職員、代理人或發言人的言論背書,或作為募款的用途

網站連結
歡迎您分享 希平方學英文 網站連結,與您的朋友一起學習英文。

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希平方 x ICRT

「Sarah Murray:房價危機的妙解」- A Playful Solution to the Housing Crisis

觀看次數:2028  • 

框選或點兩下字幕可以直接查字典喔!

Hi. My name's Sarah, and I've been priced out of the housing market. In fact, I'm one of the majority of my generation who can't afford a home. And in 2017, home ownership amongst young Australians has fallen to the lowest level in recorded history. So, foolishly or otherwise, I decided to build my own home. But the prognosis wasn't good there, either. Architects cater for the one percent, builders are scarce, so service is inconsistent and prices are high. The single biggest investment in my life, and I was amazed how little self-determination, choice and, ultimately, control I had. What's more, I was doubly surprised at how vulnerable this made me feel. Frankly, I felt trapped.

So, I reflected on this for quite some time. And I realized what I wanted was democratized design and construction. And that led to me asking one very simple question: What is building a house? What is it? Well, it turns out that building a house is making a series of decisions, some with physical consequences, within a defined set of parameters. Now, having worked in software applications for some time now, this all sounded very familiar to me. I also couldn't understand why we build on-site. No other major assembly in our lives is constructed like this. Your car doesn't come to you in pieces with an extra 10 percent just in case, to be assembled at the mercy of the elements. So why should your house?

So I built a computer game. A game that allows you to design your home and have it delivered to you. A game that puts the home builder back at the center of the largest purchase in their life, elevating them from spectator to player. A game with full visibility of the costs and environmental impact of each new attribute you add. Using modular components, players select items from their library and drag them into their world. Each item, be it a wall, a solar battery or even an armchair, contains all of the information for the system to calculate costs, environmental impact and even a happiness tally for the player.

Eighty-three percent of home builders said that next to cost, environmentally friendly features were the most important things to them. So out of the gate, homes are integrated with solar systems. Born green. Sustainable housing is often associated with wealth and affluence, but that shouldn't be the case. In fact, truly sustainable housing should be available to everyone and affordable for all. So, I had found a way to get the control back that I was craving and give it to others.

But something was still bugging me, something was still keeping me up at night. What about those people who have genuinely no control over where they live? Every hour — in the space of your intermission — 4,000 new homes are needed in the world. Wrap your head around that number. That's an astonishing 35 million homes globally, every year. And in Australia alone, we have a shortfall of 250,000 dwellings. And in addition to that, we have 190,000 families on the assisted-housing wait list; families in need of a home. Between now and 2050, when the global population is set to move from today's 7.6 billion to tomorrow's 9.8 billion people, hundreds of millions of people will experience security, health and safety issues.

Imagine if you can not feeling secure in your home — not from crime, not from theft, but from the fact that the building you're in — the building you're in — might not be structurally sound or built from nontoxic components or meet local natural disaster standards. It's the 21st century. And this just isn't good enough.

What if — what if — we could restore control and dignity to those individuals by giving them a home, but not just any home: their home, and a home of their design. We're currently adapting our game so that when a player builds a home, they're contributing to a home for someone in need. And I know this sounds like a lofty goal, and it is ridiculously ambitious, but today, our current operating model operates at a ten-to-one ratio. So for every 10 homes we build, we can build a home for someone in need.

This is made possible because today, with design for manufacture and assembly, which uses light gauge steel frame construction, shipped and assembled on-site, we can decrease construction costs by 20 percent and environmental waste by 15 percent, saving time, money and keeping tons of waste out of landfills. The power in modular construction is that you can build year-round with confidence in your costs, in your quality, and in your delivery date, in your build date. Now, wouldn't that be crazy? Wouldn't that be great?

But — that doesn't get me to my goal. My goal is one-for-one. So I've been traveling the world, looking at different alternatives of construction 3-D printing, trying to find technology that will help me deliver on my ambition. 3-D printing is so exciting and so promising, offering a 40 percent reduction in cost and near zero waste. And this is just to name a few, but some of the really exciting innovations happening all over the world are happening in Italy, France, Dubai and Australia. And they use robotic arms to print everything from solid stone to concrete, to wax.

In Italy, they have developed a technique using sorel cement. Sorel cement was originally invented in 1867, and it's the beautiful chemical marriage of magnesium oxide and local sand, which they can now use to print solid stone walls. And in France, they have a regulator-approved although still experimental process where they print two parallel tracks of foam insulation and pour concrete in the middle to create solid stone. And in Dubai, sitting at the foot of those two glorious Emirates Towers, is a vision of the future in the middle of the desert. They've got their experimental office of the future, which is constructed using 3-D printed concrete which was printed in China and shipped and assembled on location in Dubai.

And not to be outdone, in Australia, we've pioneered an amazing technology that allows you to print wax molds and pour concrete over the top of them, allowing you to create really intricately beautiful and cost-effective facades that you can see in person the next time you travel the London Underground. But all of these things are tools — hammer of tomorrow, if you like. And the one common thread that connects all these things is computer-aided design.

We will need models to build using these techniques, models like the ones being developed by players in our game. I want to put every person that wants one in a home of their own design. And there are many more applications still. We could usher in an entirely new empowered experience of special needs or aged-care accommodation. And we could provide rapid, on-site assistance in emergency housing situations.

In the words of one of my players, "I want to take matters into my own hands and live by example."

Thank you.

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